| UAnimNotifyState::NotifyBegin()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h |
Include |
#include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNotifyState_TimedParticleEffect.cpp |
virtual void NotifyBegin
(
class USkeletalMeshComponent * MeshComp,
class UAnimSequenceBase * Animation,
float TotalDuration
)