FAnimBlueprintDebugData::FSequencePlayerRecord::FSequencePlayerRecord
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h
|
Include
|
#include "Animation/AnimBlueprintGeneratedClass.h"
|
FSequencePlayerRecord
(
int32 InNodeID,
float InPosition,
float InLength,
int32 InFrameCount
)
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