Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include |
#include "Animation/AnimPhysicsSolver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainAlongDirection
(
float DeltaTime,
TArray< FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody * FirstBody,
const FVector & FirstPosition,
FAnimPhysRigidBody * SecondBody,
const FVector & SecondPosition,
const FVector & AxisToConstrain,
const FVector2D Limits,
float MinimumForce,
float MaximumForce
)
Constrain bodies along a provided axis
Parameter |
Description |
---|---|
LimitContainer |
Container to add limits to |
FirstBody |
First body in constraint (or nullptr for world) |
FirstPosition |
Local position on first body to apply constraint |
SecondBody |
Second body in constraint |
SecondPosition |
Local position on second body to apply constraint |
AxisToConstrain |
Axis to constrain between bodies |
Limits |
Limit on the provided axis so that Limits.X(min) < Final Position < Limits.Y(max) |
MinimumForce |
Minimum force that can be applied to satisfy the maximum limit (default -MAX_flt) |
MaximumForce |
Maximum force that can be applied to satisfy the minimum limit (default MAX_flt) |