| FAnimPhysState
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include |
#include "Animation/AnimPhysicsSolver.h" |
class FAnimPhysRigidBody : public FAnimPhysState
A collection of shapes grouped for simulation as a rigid body
Name | Description | ||
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float |
AngularDamping |
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bAngularDampingOverriden |
Override angular damping for this body. |
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bLinearDampingOverriden |
Override linear damping for this body. |
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bUseGravityOverride |
Use manual gravity override. |
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bWindEnabled |
Whether to use wind forces on this body. |
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CenterOfMass |
Body center of mass (CoM of all shapes) |
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CollisionType |
Collision Data (Only how we interact with planes currently) |
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GravityOverride |
Direct gravity override value. |
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float |
GravityScale |
Override gravity scale for this body. |
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float |
InverseMass |
1.0f / Mass |
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InverseTensorWithoutMass |
Mass free inverse tensor (easier to scale mass) |
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InverseWorldSpaceTensor |
Full (with mass) inverse tensor in world space. |
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float |
LinearDamping |
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float |
Mass |
Mass of this body. |
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NextOrientation |
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NextPosition |
Maintained state, Start/Prev/Next. |
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PreviousOrientation |
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PreviousPosition |
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PreviousState |
Previous motion state (linear/angular momentum) |
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Shapes |
Shapes contained within this body. |
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float |
SphereCollisionRadius |
Radius to use when not using CoM collision mode. |
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StartOrientation |
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StartPosition |
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WindData |
Per-body wind data (speed, direction etc.) |
Name | Description | |
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FAnimPhysRigidBody ( |