Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include |
#include "Animation/AnimPhysicsSolver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainPositionNailed
(
float DeltaTime,
TArray< FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody * FirstBody,
const FVector & FirstPosition,
FAnimPhysRigidBody * SecondBody,
const FVector & SecondPosition
)
Constrain bodies together as if fixed or nailed (linear only, bodies can still rotate)
Parameter |
Description |
---|---|
LimitContainer |
Container to add limits to |
FirstBody |
First body in constraint (or nullptr for world) |
FirstPosition |
Local position on first body to apply constraint |
SecondBody |
Second body in constraint |
SecondPosition |
Local position on second body to apply constraint |