Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include |
#include "Animation/AnimPhysicsSolver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
static void ConstrainSphericalInner
(
float DeltaTime,
TArray< FAnimPhysLinearLimit > & LimitContainer,
FAnimPhysRigidBody * Body,
const FTransform & SphereTransform,
float SphereRadius
)
Constrains the position of a body within the requested sphere