Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimPhysicsSolver.h |
Include |
#include "Animation/AnimPhysicsSolver.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimPhysicsSolver.cpp |
FAnimPhysAngularLimit
(
FAnimPhysRigidBody * InFirstBody,
FAnimPhysRigidBody * InSecondBody,
const FVector & InWorldSpaceAxis,
float InTargetSpin,
float InMinimumTorque,
float InMaximumTorque
)