Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimInstance.h |
Include |
#include "Animation/AnimInstance.h" |
struct FSlotEvaluationPose
Helper struct for Slot node pose evaluation.
Name | Description | ||
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TEnumAsByte< EA... |
AdditiveType |
Type of additive for pose |
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Curve |
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Pose |
These Pose/Curve is stack allocator. You should not use it outside of stack. |
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float |
Weight |
Weight of pose |
Name | Description | |
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FSlotEvaluationPose() |
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FSlotEvaluationPose ( |
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FSlotEvaluationPose ( |
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FSlotEvaluationPose ( |
Name | Description | ||
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FSlotEvaluat... |
operator= ( |