GetAdditiveBasePose

Overload list

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Name Description

Public function Virtual Const

UAnimSequenc...

 

GetAdditiveBasePose()

Ideally this would be animsequcnebase, but we might have some issue with that. For now, just allow AnimSequence

Public function Const

void

 

GetAdditiveBasePose

(
    FCompactPose& OutPose,
    FBlendedCurve& OutCurve,
    const FAnimExtractContext& Extract...
)

Get Bone Transform of the base (reference) pose of the additive animation for the Time given, relative to Parent for all RequiredBones

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