| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/MorphTarget.h |
Include |
#include "Animation/MorphTarget.h" |
class UMorphTarget : public UObject
Name | Description | ||
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USkeletalMesh &... |
BaseSkelMesh |
USkeletalMesh that this vertex animation works on. |
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MorphLODModels |
Morph mesh vertex data for each LOD |
Name | Description | |
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UMorphTarget ( |
Name | Description | ||
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FMorphTarget... |
GetMorphTargetDelta |
Get Morphtarget Delta array for the given input Index |
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HasDataForLOD ( |
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HasValidData() |
Return true if this morphtarget contains valid vertices |
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PopulateDeltas ( |
Populates the given morph target LOD model with the provided deltas |
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RemoveEmptyMorphTargets() |
Remove empty LODModels |
Name | Description | ||
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GetResourceSizeEx ( |
Get the size of the object/resource for use in memory tools or to display to artists/LDs in the Editor This is the extended version which separates up the used memory into different memory regions (the actual definition of which may be platform specific). |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |