APlayerCameraManager::StopAllInstancesOfCameraAnim

Stop playing all instances of the indicated CameraAnim.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/PlayerCameraManager.h

Include

#include "Camera/PlayerCameraManager.h"

Source

/Engine/Source/Runtime/Engine/Private/PlayerCameraManager.cpp

Syntax

virtual void StopAllInstancesOfCameraAnim
(
    class UCameraAnim * Anim,
    bool bImmediate
)

Remarks

Stop playing all instances of the indicated CameraAnim.

Parameters

Parameter

Description

bImmediate

True to stop it right now and ignore blend out, false to let it blend out as indicated.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss