UCameraShake::SetCurrentTimeAndApplyShake

Sets current playback time and applies the shake (both oscillation and cameraanim) to the given POV.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Camera/CameraShake.h

Include

#include "Camera/CameraShake.h"

Source

/Engine/Source/Runtime/Engine/Private/Camera/CameraShake.cpp

Syntax

void SetCurrentTimeAndApplyShake
(
    float NewTime,
    FMinimalViewInfo & POV
)

Remarks

Sets current playback time and applies the shake (both oscillation and cameraanim) to the given POV.

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