Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/SceneComponent.h |
Include |
#include "Components/SceneComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/SceneComponent.cpp |
FScopedMovementUpdate
(
USceneComponent * Component,
EScopedUpdate::Type ScopeBehavior,
bool bRequireOverlapsEventFlagToQueueOverlaps
)