FStaticMeshComponentInstanceData::ApplyVertexColorData

Re-apply vertex color data after RerunConstructionScripts is called

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h

Include

#include "Components/StaticMeshComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/StaticMeshComponent.cpp

Syntax

bool ApplyVertexColorData
(
    UStaticMeshComponent * StaticMeshComponent
) const

Remarks

Re-apply vertex color data after RerunConstructionScripts is called

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