| UAudioComponent::IsPlaying()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/AudioComponent.h |
Include |
#include "Components/AudioComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/AudioComponent.cpp |
virtual bool IsPlaying() const
Returns if the sound playing any audio. Doesn't indicate the play state. Use GetPlayState() to get the actual play state.