| ULightComponent::GetLightPosition()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Components/LocalLightComponent.h |
Include |
#include "Components/LocalLightComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Components/LocalLightComponent.cpp |
virtual FVector4 GetLightPosition() const
Return the homogenous position of the light.