URuntimeVirtualTextureComponent::SetRotation

Copy the rotation from BoundsSourceActor to this component. Called by our UI details customization.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Components/RuntimeVirtualTextureComponent.h

Include

#include "Components/RuntimeVirtualTextureComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Components/RuntimeVirtualTextureComponent.cpp

Syntax

void SetRotation()

Remarks

Copy the rotation from BoundsSourceActor to this component. Called by our UI details customization.

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