| UPrimitiveComponent::GetStaticLightingType()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Components/StaticMeshComponent.h |
Include |
#include "Components/StaticMeshComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/StaticMeshLight.cpp |
virtual ELightMapInteractionType GetStaticLightingType() const
Requests whether the component will use texture, vertex or no lightmaps.
ELightMapInteractionType The type of lightmap interaction the component will use.