UEdGraphPin_Deprecated

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UEdGraphPin_Deprecated

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphPin.h

Include

#include "EdGraph/EdGraphPin.h"

Syntax

class UEdGraphPin_Deprecated : public UObject

Variables

Name Description

Public variable

FString

 

AutogeneratedDefaultValue

Initial default value (the autogenerated value, to identify if the user has modified the value), stored as a string

Public variable

uint32: 1

 

bAdvancedView

If true, the pin may be hidden by user

Public variable

uint32: 1

 

bDefaultValueIsIgnored

If true, the default value on this pin is ignored and should not be set

Public variable

uint32: 1

 

bDefaultValueIsReadOnly

If true, the default value of this connector is fixed and cannot be modified by the user (it's visible for reference only)

Public variable

uint32: 1

 

bDisplayAsMutableRef

If true, the pin is displayed as ref

Public variable

uint32: 1

 

bHidden

If true, this connector is currently hidden.

Public variable

uint32: 1

 

bIsDiffing

If true, this pin is the focus of a diff

Public variable

uint32: 1

 

bNotConnectable

If true, this connector is unconnectable, and present only to allow the editing of the default text.

Public variable

UObject *

 

DefaultObject

If the default value for this pin should be an object, we store a pointer to it

Public variable

FText

 

DefaultTextValue

If the default value for this pin should be an FText, it is stored here.

Public variable

FString

 

DefaultValue

Default value for this pin (used if the pin has no connections), stored as a string

Public variable

TEnumAsByte< en...

 

Direction

Direction of flow of this pin (input or output)

Public variable

TArray< class U...

 

LinkedTo

Set of pins that we are linked to

Public variable

UEdGraphPin_Dep...

 

ParentPin

The pin that was split and generated this pin

Public variable

FGuid

 

PersistentGuid

Pin name could be changed, so whenever possible it's good to have a persistent GUID identifying Pin to reconstruct Node seamlessly

Public variable

FText

 

PinFriendlyName

Used as the display name if set

Public variable

FString

 

PinName

Name of this pin

Public variable

FString

 

PinToolTip

The tool-tip describing this pin's purpose

Public variable

FEdGraphPinType

 

PinType

The type of information carried on this pin

Public variable

UEdGraphPin_Dep...

 

ReferencePassThroughConnection

Pin that this pin uses for passing through reference connection

Public variable

TArray< class U...

 

SubPins

The pins created when a pin is split and hidden

Constructors

Name Description

Public function

UEdGraphPin_Deprecated

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

FixupDefaultValue()

Legacy fix up for a bug in older EdGraphPins

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsSafeForRootSet()

Returns true if this object is safe to add to the root set.

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