Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include |
#include "Engine/EngineTypes.h" |
struct FMaterialShadingModelField
Wrapper for a bitfield of shading models. A material contains one of these to describe what possible shading models can be used by that material.
Name | Description | |
---|---|---|
|
FMaterialShadingModelField() |
|
|
FMaterialShadingModelField ( |
Name | Description | ||
---|---|---|---|
|
AddShadingModel ( |
||
|
ClearShadingModels() |
||
|
CountShadingModels() |
||
|
EMaterialSha... |
GetFirstShadingModel() |
|
|
GetShadingModelField() |
||
|
HasAnyShadingModel ( |
Check if any of the given shading models are present. |
|
|
HasOnlyShadingModel ( |
||
|
HasShadingModel ( |
||
|
IsLit() |
||
|
IsUnlit() |
||
|
IsValid() |
||
|
RemoveShadingModel ( |
Name | Description | ||
---|---|---|---|
|
operator!= ( |
||
|
operator== ( |