Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManagerSettings.h |
Include |
#include "Engine/AssetManagerSettings.h" |
struct FPrimaryAssetRulesOverride
Simple structure to allow overriding asset rules for a specific primary asset. This can be used to set chunks
Name | Description | ||
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PrimaryAssetId |
Which primary asset to override the rules for |
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Rules |
What to overrides the rules with |