FSeamlessTravelHandler::Tick

Ticks the transition; handles performing the world switch once the required packages have been loaded

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Source

/Engine/Source/Runtime/Engine/Private/World.cpp

Syntax

UWorld * Tick()

Remarks

Ticks the transition; handles performing the world switch once the required packages have been loaded

Returns

The new primary world if the world has changed, null if it has not

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