Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/World.h |
Include |
#include "Engine/World.h" |
Source |
/Engine/Source/Runtime/Engine/Private/World.cpp |
UWorld * Tick()
Ticks the transition; handles performing the world switch once the required packages have been loaded
The new primary world if the world has changed, null if it has not