FSeamlessTravelHandler

Class that encapsulates seamless world traveling

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/World.h

Include

#include "Engine/World.h"

Syntax

class FSeamlessTravelHandler

Remarks

Class that encapsulates seamless world traveling

Constructors

Name Description

Public function

FSeamlessTravelHandler()

Functions

Name Description

Public function

void

 

CancelTravel()

Cancels transition in progress

Public function Const

FString

 

GetDestinationMapName()

Public function Const

const UWorld...

 

GetLoadedWorld()

Public function Const

bool

 

HasSwitchedToDefaultMap()

Public function Const

bool

 

IsInTransition()

Public function

void

 

SetPauseAtMidpoint

(
    bool bNowPaused
)

Turns on/off pausing after loading the transition map only valid during travel, before we've started loading the final destination

Public function

bool

 

StartTravel

(
    UWorld* InCurrentWorld,
    const FURL& InURL,
    const FGuid& InGuid
)

Starts traveling to the given URL.

Public function

UWorld *

 

Tick()

Ticks the transition; handles performing the world switch once the required packages have been loaded

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