FSkeletalMeshSamplingRegion::GetFilteredBones

Directly included vertices from a future painting tool.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSampling.h

Include

#include "Engine/SkeletalMeshSampling.h"

Source

/Engine/Source/Runtime/Engine/Private/SkeletalMeshSampling.cpp

Syntax

void GetFilteredBones
(
    struct FReferenceSkeleton & RefSkel,
    TArray< int32 > & OutIncludedBoneIndices,
    TArray< int32 > & OutExcludedBoneIndices
)

Remarks

Directly included vertices from a future painting tool. Directly included bones from a future painting tool.

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