Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void AcquireResourcesForAssetList
(
const TArray< FSoftObjectPath > & AssetList,
FAssetManagerAcquireResourceDelegate CompleteDelegate,
EChunkPriority::Type Priority
)
Acquires a set of chunks using the platform chunk layer, then calls the passed in callback
Parameter |
Description |
---|---|
AssetList |
Asset Paths to get resources for |
CompleteDelegate |
Delegate called when chunks have been acquired or failed. If any chunks fail the entire operation is considered a failure |
Priority |
Priority to use when acquiring chunks |