UAssetManager::DeterminePrimaryAssetIdForObject

If bShouldManagerDetermineTypeAndName is true in settings, this function is used to determine the primary asset id for any object that does not have it's own implementation.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h

Include

#include "Engine/AssetManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AssetManager.cpp

Syntax

virtual FPrimaryAssetId DeterminePrimaryAssetIdForObject
(
    const UObject * Object
)

Remarks

If bShouldManagerDetermineTypeAndName is true in settings, this function is used to determine the primary asset id for any object that does not have it's own implementation. Games can override the behavior here or call it from other places

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss