Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Engine/AssetManager.h |
Include |
#include "Engine/AssetManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AssetManager.cpp |
virtual void OnAssetStateChangeCompleted
(
TArray< FPrimaryAssetId > PrimaryAssetId,
TSharedPtr< FStreamableHandle > BoundHandle,
FStreamableDelegate WrappedDelegate
)
Called when an internal load handle finishes, handles setting to pending state