Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/DemoNetDriver.h |
Include |
#include "Engine/DemoNetDriver.h" |
struct FLevelStatus
Helps keeps tabs on what levels are Ready, Have Seen data, Level Name, and Index into the main status list.
A Level is not considered ready until the following criteria are met:
UWorld::AddToWorld has been called, signifying the level is both Loaded and Visible (in the streaming sense).
Either: No packets of data have been processed for the level (yet), OR The level has been fully fast-forwarded.
A level is marked as Seen once the replay has seen a packet marked for the level.
Name | Description | |
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FLevelStatus ( |
Name | Description | ||
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CountBytes ( |