| UStreamableRenderAsset::ShouldMipLevelsBeForcedResident()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Engine/Texture2D.h |
Include |
#include "Engine/Texture2D.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Texture2D.cpp |
virtual bool ShouldMipLevelsBeForcedResident() const
Returns whether miplevels should be forced resident.
true if either transient or serialized override requests miplevels to be resident, false otherwise