UWorldComposition::UpdateStreamingState

Adds or removes level streaming objects to world based on distance settings from players current view

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Engine/WorldComposition.h

Include

#include "Engine/WorldComposition.h"

Source

/Engine/Source/Runtime/Engine/Private/WorldComposition.cpp

Syntax

void UpdateStreamingState
(
    const FVector * InLocation,
    int32 Num
)

Remarks

Adds or removes level streaming objects to world based on distance settings from players current view

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss