UpdateStreamingState

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

UpdateStreamingState()

Adds or removes level streaming objects to world based on distance settings from players current view

Public function

void

 

UpdateStreamingState

(
    const FVector& InLocation
)

Adds or removes level streaming objects to world based on distance settings from current view point

Public function

void

 

UpdateStreamingState

(
    const FVector* InLocation,
    int32 Num
)

Adds or removes level streaming objects to world based on distance settings from players current view

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