Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioThread.h |
Include |
#include "AudioThread.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
void BeginFence()
Adds a fence command to the audio command queue. Conceptually, the pending fence count is incremented to reflect the pending fence command. Once the rendering thread has executed the fence command, it decrements the pending fence count.