Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioThread.h |
Include |
#include "AudioThread.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioThread.cpp |
Waits for pending fence commands to retire. Waits for pending fence commands to retire.
Parameter |
Description |
---|---|
bProcessGameThreadTasks, if |
true we are on a short callstack where it is safe to process arbitrary game thread tasks while we wait |