Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/AudioDevice.h |
Include |
#include "AudioDevice.h" |
Source |
/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp |
bool ShouldUseRealtimeDecompression
(
bool bForceFullDecompression,
const FSoundGroup & SoundGroup,
USoundWave * SoundWave,
float CompressedDurationThreshold
) const
Returns true if a sound wave should be decompressed.