FAudioDevice::ShouldUseRealtimeDecompression

Returns true if a sound wave should be decompressed.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AudioDevice.h

Include

#include "AudioDevice.h"

Source

/Engine/Source/Runtime/Engine/Private/AudioDevice.cpp

Syntax

bool ShouldUseRealtimeDecompression
(
    bool bForceFullDecompression,
    const FSoundGroup & SoundGroup,
    USoundWave * SoundWave,
    float CompressedDurationThreshold
) const

Remarks

Returns true if a sound wave should be decompressed.

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