FBufferVisualizationData::GetMaterial

Get a named material from the available material map

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h

Include

#include "BufferVisualizationData.h"

Source

/Engine/Source/Runtime/Engine/Private/BufferVisualizationData.cpp

Syntax

UMaterialInterface * GetMaterial
(
    FName InMaterialName
)

Remarks

Get a named material from the available material map

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