FBufferVisualizationData::SetCurrentOverviewMaterialNames

We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/BufferVisualizationData.h

Include

#include "BufferVisualizationData.h"

Source

/Engine/Source/Runtime/Engine/Private/BufferVisualizationData.cpp

Syntax

void SetCurrentOverviewMaterialNames
(
    const FString & InNameList
)

Remarks

We cache the overview material name list from the console command here, so all dynamically created views can re-use the existing cached list of materials

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