FDistanceFieldVolumeTexture

Represents a distance field volume texture for a single [UStaticMesh](API\Runtime\Engine\Engine\UStaticMesh).

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h

Include

#include "DistanceFieldAtlas.h"

Syntax

class FDistanceFieldVolumeTexture

Remarks

Represents a distance field volume texture for a single UStaticMesh.

Constructors

Name Description

Public function

FDistanceFieldVolumeTexture

(
    const FDistanceFieldVolumeData& In...
)

Destructors

Functions

Name Description

Public function Const

FIntVector

 

GetAllocationMin()

Public function Const

FIntVector

 

GetAllocationSize()

Public function Const

FIntVector

 

GetAllocationSizeInAtlas()

Public function Const

int32

 

GetAllocationVolume()

Public function Const

UStaticMesh ...

 

GetStaticMesh()

Public function

void

 

Initialize

(
    UStaticMesh* InStaticMesh
)

Called at load time on game thread

Public function Const

bool

 

IsValidDistanceFieldVolume()

Public function

void

 

Release()

Called before unload on game thread

Public function Const

bool

 

Throttled()

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