| FDynamicSpriteEmitterDataBase::RenderDebug()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include |
#include "ParticleHelper.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemRender.cpp |
virtual void RenderDebug
(
const FParticleSystemSceneProxy * Proxy,
FPrimitiveDrawInterface * PDI,
const FSceneView * View,
bool bCrosses
) const
Debug rendering
Parameter |
Description |
---|---|
Proxy |
The primitive scene proxy for the emitter. |
PDI |
The primitive draw interface to render with |
View |
The scene view being rendered |
bCrosses |
If true, render Crosses at particle position; false, render points |