Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include |
#include "DynamicMeshBuilder.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void Draw
(
FPrimitiveDrawInterface * PDI,
const FMatrix & LocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
bool bDisableBackfaceCulling,
bool bReceivesDecals,
const FHitProxyId HitProxyId
)
Draws the mesh to the given primitive draw interface.
Parameter |
Description |
---|---|
PDI |
The primitive draw interface to draw the mesh on. |
LocalToWorld |
The local to world transform to apply to the vertices of the mesh. |
FMaterialRenderProxy |
The material instance to render on the mesh. |
DepthPriorityGroup |
The depth priority group to render the mesh in. |
HitProxyId |
Hit proxy to use for this mesh. Use INDEX_NONE for no hit proxy. |