FDynamicMeshBuilder::GetMesh

Adds a mesh of what's been built so far to the collector.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h

Include

#include "DynamicMeshBuilder.h"

Source

/Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp

Syntax

void GetMesh
(
    const FMatrix & LocalToWorld,
    const FMaterialRenderProxy * MaterialRenderProxy,
    uint8 DepthPriorityGroup,
    bool bDisableBackfaceCulling,
    bool bReceivesDecals,
    int32 ViewIndex,
    FMeshElementCollector & Collector
)

Remarks

Adds a mesh of what's been built so far to the collector.

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