GetMesh

Overload list

Windows
MacOS
Linux
Name Description

Public function

void

 

GetMesh

(
    const FMatrix& LocalToWorld,
    const FMaterialRenderProxy* Ma...,
    uint8 DepthPriorityGroup,
    bool bDisableBackfaceCulling,
    bool bReceivesDecals,
    int32 ViewIndex,
    FMeshElementCollector& Collector
)

Adds a mesh of what's been built so far to the collector.

Public function

void

 

GetMesh

(
    const FMatrix& LocalToWorld,
    const FMaterialRenderProxy* Ma...,
    uint8 DepthPriorityGroup,
    const FDynamicMeshBuilderSettings&...,
    FDynamicMeshDrawOffset const*c...,
    int32 ViewIndex,
    FMeshElementCollector& Collector,
    const FHitProxyId HitProxyId
)

Public function

void

 

GetMesh

(
    const FMatrix& LocalToWorld,
    const FMaterialRenderProxy* Ma...,
    uint8 DepthPriorityGroup,
    bool bDisableBackfaceCulling,
    bool bReceivesDecals,
    bool bUseSelectionOutline,
    int32 ViewIndex,
    FMeshElementCollector& Collector,
    HHitProxy* HitProxy
)

Public function

void

 

GetMesh

(
    const FMatrix& LocalToWorld,
    const FMaterialRenderProxy* Ma...,
    uint8 DepthPriorityGroup,
    bool bDisableBackfaceCulling,
    bool bReceivesDecals,
    bool bUseSelectionOutline,
    int32 ViewIndex,
    FMeshElementCollector& Collector,
    const FHitProxyId HitProxyId
)

Public function

void

 

GetMesh

(
    const FMatrix& LocalToWorld,
    const FMatrix& PrevLocalToWorld,
    const FMaterialRenderProxy* Ma...,
    uint8 DepthPriorityGroup,
    const FDynamicMeshBuilderSettings&...,
    FDynamicMeshDrawOffset const*c...,
    int32 ViewIndex,
    FMeshElementCollector& Collector,
    const FHitProxyId HitProxyId
)

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