Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/DynamicMeshBuilder.h |
Include |
#include "DynamicMeshBuilder.h" |
Source |
/Engine/Source/Runtime/Engine/Private/DynamicMeshBuilder.cpp |
void GetMesh
(
const FMatrix & LocalToWorld,
const FMatrix & PrevLocalToWorld,
const FMaterialRenderProxy * MaterialRenderProxy,
uint8 DepthPriorityGroup,
const FDynamicMeshBuilderSettings & Settings,
FDynamicMeshDrawOffset const *const DrawOffset,
int32 ViewIndex,
FMeshElementCollector & Collector,
const FHitProxyId HitProxyId
)