FGenericSaveGameSystem::GetSaveGamePath

Get the path to save game file for the given name, a platform _may_ be able to simply override this and no other functions above

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h

Include

#include "SaveGameSystem.h"

Syntax

virtual FString GetSaveGamePath
(
    const TCHAR * Name
)

Remarks

Get the path to save game file for the given name, a platform may be able to simply override this and no other functions above

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