| ISaveGameSystem
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SaveGameSystem.h |
Include |
#include "SaveGameSystem.h" |
class FGenericSaveGameSystem : public ISaveGameSystem
A generic save game system that just uses IFileManager to save/load with normal files
Name | Description | ||
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GetSaveGamePath ( |
Get the path to save game file for the given name, a platform may be able to simply override this and no other functions above |
Name | Description | ||
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DeleteGame |
Delete an existing save game, blocking until complete |
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DoesSaveGameExist |
Return true if the named savegame exists (probably not useful with NativeUI |
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ESaveExistsR... |
DoesSaveGameExistWithResult |
Similar to DoesSaveGameExist, except returns a result code with more information. |
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LoadGame |
Loads the game, blocking until complete |
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PlatformHasNativeUI() |
Returns true if the platform has a native UI (like many consoles) |
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SaveGame |
Saves the game, blocking until complete. |