FLODMask::ContainsRayTracedLOD
LodFade value within the BVH based on the LodFadeMask in the GBuffer.
Module
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Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/SceneManagement.h
|
Include
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#include "SceneManagement.h"
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bool ContainsRayTracedLOD
(
int32 LODIndex
) const
LodFade value within the BVH based on the LodFadeMask in the GBuffer.
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