FLightRayIntersection

The result of an intersection between a light ray and the scene.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/StaticLighting.h

Include

#include "StaticLighting.h"

Syntax

class FLightRayIntersection

Remarks

The result of an intersection between a light ray and the scene.

Variables

Name Description

Public variable

uint32: 1

 

bIntersects

True if the light ray intersected scene geometry.

Public variable

FStaticLighting...

 

IntersectionVertex

The differential geometry which the light ray intersected with.

Constructors

Name Description

Public function

FLightRayIntersection

(
    bool bInIntersects,
    const FStaticLightingVertex& InInt...
)

Initialization constructor.

Functions

Name Description

Public function Static

FLightRayInt...

 

None()

No intersection constructor.

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