FLightSceneProxy::GetLightShaderParameters

Accesses parameters needed for rendering the light.

Windows
MacOS
Linux

Override Hierarchy

FLightSceneProxy::GetLightShaderParameters()

FRectLightSceneProxy::GetLightShaderParameters()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Syntax

virtual void GetLightShaderParameters
(
    FLightShaderParameters & PathTracingLightParameters
) const

Remarks

Accesses parameters needed for rendering the light.

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