zzMemberIdPosition

Position of the light in the world space.

Windows
MacOS
Linux

Type

typedef zzFirstMemberId zzMemberIdPosition

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Remarks

Position of the light in the world space.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss