Module |
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Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
class FLightmapClusterResourceInput
Name | Description | ||
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const UTexture2... |
AOMaterialMaskTexture |
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const UTexture2... |
LightMapTextures |
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const ULightMap... |
LightMapVirtualTexture |
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const UTexture2... |
ShadowMapTexture |
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const UTexture2... |
SkyOcclusionTexture |
Name | Description | |
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FLightmapClusterResourceInput() |
Name | Description | ||
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operator== ( |