FMaterial::CacheShaders

Caches the material shaders for the given static parameter set and platform.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/MaterialShared.h

Include

#include "MaterialShared.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp

Syntax

bool CacheShaders
(
    const FMaterialShaderMapId & ShaderMapId,
    EShaderPlatform Platform,
    const ITargetPlatform * TargetPlatform
)

Remarks

Caches the material shaders for the given static parameter set and platform. This is used by material resources of UMaterialInstances.

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