Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/MaterialShared.h |
Include |
#include "MaterialShared.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialShared.cpp |
bool CacheShaders
(
const FMaterialShaderMapId & ShaderMapId,
EShaderPlatform Platform,
const ITargetPlatform * TargetPlatform
)
Caches the material shaders for the given static parameter set and platform. This is used by material resources of UMaterialInstances.